Characters at a Glance

Before you build a character in ShadowRealms, it helps to understand what you are actually creating.

A character in this game is not defined by a class or a level. There are no rigid roles you must choose from and no tracks that lock you into a narrow path. Instead, every character is constructed from a set of clear mechanical elements. These elements combine to determine what your character can do, how they endure hardship, and how they stand apart from others in the world.

Think of character creation as assembling layers. Each layer adds structure, identity, and capability. By the end, those layers form a complete and functional person ready to step into Koth-Tari.

Let’s walk through those layers.


At the foundation of every character are the four Aspects: Body, Grace, Mind, and Soul. You have already seen these introduced earlier in the book. Each Aspect contains three Attributes, and those Attributes determine how many dice you roll when you attempt something. If you try to force open a door, evade a blow, recall ancient knowledge, or withstand supernatural terror, the number of dice you roll comes from one of those Attributes.

You do not need to relearn them here. What matters at this stage is understanding that Aspects and Attributes form the structural frame of your character. They represent raw potential. Everything else builds on top of them.

Layered over natural potential are Skills. Skills represent training and practice. If Attributes determine how many dice you roll, Skills influence how difficult the task is. A trained swordsman does not roll more dice because of training—he rolls more effectively because the difficulty is reduced by his expertise. Skills answer the question, “What have you learned to do?” They reflect experience, repetition, and refinement.

But raw ability and training are not the only things that define a character.

Beyond learned skill are Traits. Traits represent inherent physical or mental characteristics. They are not professions, and they are not social perks. Every Trait describes something fundamental about your body or mind. Some Traits represent heightened senses. Others represent unusual resilience. Some reflect psychological strengths or instinctive weaknesses. Some grant resistances. Others impose vulnerabilities.

Traits are divided into two types. Open Traits may be selected during character creation, provided your character has the balance to support them. Closed Traits are restricted. They can only be acquired through specific Bloodlines. If your nature does not grant access to them, they are not available to you.

Traits describe what you are at a deeper level than training. They shape your limits and your advantages before you ever pick up a weapon.

Closely connected to Traits is your Bloodline. Bloodline represents your biological or supernatural origin. It defines the foundation of your nature. Certain physical structures, resistances, or innate qualities are tied directly to Bloodline. Some Traits are only available because of it. Bloodline does not determine your profession or your destiny. It defines what is inherently possible for you.

If Bloodline defines what you are, then Background defines where you came from.

Every character has three layers of background: Homeland, Upbringing, and Profession. Your Homeland describes the environment that shaped your early life. Your Upbringing reflects how you were raised. Your Profession represents the work or training you pursued before play begins. Together, these layers grant Skills and Interests and help explain why two characters with similar Attributes can feel completely different in play. Background adds texture and lived experience.

Once foundation, training, nature, and history are in place, we arrive at something that truly sets ShadowRealms apart: Realm Powers.

Realm Powers are the structured abilities that allow characters to go beyond ordinary action. They are not reserved for spellcasters. Martial techniques, battlefield maneuvers, shadow manipulation, divine miracles, alchemical creations, and more all exist within the Realm system. Most characters will possess Realm Powers, regardless of whether they consider themselves mystical.

When you activate a Realm Power, you choose how much effort to commit to it. The difficulty is usually based on the power’s level, and the number of successes you roll determines how effective it becomes. Realm Powers are where specialization and dramatic action truly emerge. They are not daily spell slots. They are controlled risks.

No character exists without limits, however. Every character also possesses four core Defenses: Evasion, Toughness, Psychology, and Resolve. These represent your ability to avoid harm, withstand injury, resist mental intrusion, and endure supernatural force. They are active parts of play, constantly interacting with attacks, hazards, and powers used against you.

When harm does land, ShadowRealms does not rely on a single pool of abstract health. Instead, characters track injury and strain through structured Condition Tracks. Physical damage and exhaustion accumulate separately. As they rise, they impose increasing penalties. You do not function perfectly until the moment you collapse. You degrade gradually. This creates tension. Every wound matters.

Finally, there is Equipment. Weapons, armor, shields, and tools modify outcomes in measurable ways. A blade changes the force of a strike. Armor alters how much punishment you can endure. Equipment does not replace skill or positioning, but it influences survival.

For those who want help starting quickly, the game also provides Archetypes. These are optional, pre-built packages of Skills and starting equipment. They are not restrictions. They exist to make entry easier for new players and can be modified or ignored entirely.

When all of these elements come together, a ShadowRealms character emerges from layered structure:

Your nature.
Your potential.
Your training.
Your history.
Your specialization.
Your resilience.
Your preparation.

Character creation is simply the process of assembling those layers into a coherent whole.